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Sound Intensity
Sound intensity is measured in Decibels (dB). This is a logarithmic scale in which an increase of 10 dB gives an apparent doubling of loudness.
Sound pitch is measured in Hertz (Hz), the standard unit for the measurement for frequency. The audible range of sound for humans is typically from 20 Hz to 20,000 Hz, although, through ageing and exposure to loud sounds the upper limit will generally decrease.
Air Testing
As part of thermographic surveys we can also use an air Pressure testing kit to depressurise the building and help detect any air leakage within the property
The Decibel Scale
The decibel scale gives an approximation of human perception of relative loudness. This is because the human ear has a logarithmic response to changes in sound level.
On the decibel scale, the smallest audible sound (near total silence) is 0 dB. A sound ten times more powerful is 10 dB. A sound 100 times more powerful than near silence is 20 dB.
The logarithmic nature of the dB scale means that each 10 dB increase represents a 10-fold increase in acoustic power. A 20 dB increase is therefore a 100-fold increase in power, and a 30 dB increase is a 1000-fold increase. However, an increase in acoustic power of ten times does not mean that the sound is perceived as being ten times louder. The ear perceives a 10 dB increase in sound level as only a doubling of sound loudness, and a 10 dB decrease in sound level as a halving of sound loudness.
The lower threshold of human hearing is around 5 dB. Normally speaking voices are around 65 dB. A rock concert can be around 120 dB.
Sounds that are 85 dB or above can cause hearing damage, and the higher the sound pressure, the less time it takes to cause damage. For example, a sound of 85 dB may take 8 hours to cause damage, whereas a sound of 100 dB may start to cause damage after only 30 minutes. A sound of around 150 dB can cause instantaneous hearing damage.
Reverberation Time
The ‘reverberation time’ of a space changes the way the space ‘sounds’ and can affect the intelligibility acoustic information. A high reverberation time can make a room sound muffled, loud and noisy. Rooms designed for speech typically have a low reverberation time, whereas a higher reverberation time can add depth, richness and warmth to music.
The reverberation time of a room is defined as the time it takes for sound to decay by 60 dB after an abrupt termination. It is linked to the total quantity of soft treatments and the volume of the room.
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