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Reverberation Time
The ‘reverberation time’ of a space changes the way the space ‘sounds’ and can affect the intelligibility acoustic information. A high reverberation time can make a room sound muffled, loud and noisy. Rooms designed for speech typically have a low reverberation time, whereas a higher reverberation time can add depth, richness and warmth to music.
The reverberation time of a room is defined as the time it takes for sound to decay by 60 dB after an abrupt termination. It is linked to the total quantity of soft treatments and the volume of the room.
Point of Reference
Points of Reference *measured in dBA or decibels:
- 0 The softest sound a person can hear with normal hearing
- 10 normal breathing
- 20 whispering at 5 feet
- 30 soft whisper
- 50 rainfall
- 60 normal conversation
- 110 shouting in ear
- 120 thunder
Sound Privacy
Privacy describes the perceived sound reduction across a wall. Privacy is a function of both sound insulation and background noise. Background noise is made up of services noise and environmental noise sources breaking in through the facade or open windows, vents etc.
If the background noise within a room is increased by 5 to 10 dB, the perceived level of privacy across a partition is also increased by 5 to 10 dB. Therefore, when looking at required sound insulation levels on-site, it is important to consider both the background noise in the receiver room and the sound insulation across the partition.
Sound Intensity
Sound intensity is measured in Decibels (dB). This is a logarithmic scale in which an increase of 10 dB gives an apparent doubling of loudness.
Sound pitch is measured in Hertz (Hz), the standard unit for the measurement for frequency. The audible range of sound for humans is typically from 20 Hz to 20,000 Hz, although, through ageing and exposure to loud sounds the upper limit will generally decrease.
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